tehkr
Not to be a fanboy, but this simple example is why Canvas is so exciting to me. Canv.as recently added HTML5 scripting as a tool for creative mashups. In other words - scripts act as brushes.
Love this straight-forward, crowd-sourced application of technology for creative endeavors.  

Not to be a fanboy, but this simple example is why Canvas is so exciting to me. Canv.as recently added HTML5 scripting as a tool for creative mashups. In other words - scripts act as brushes.

Love this straight-forward, crowd-sourced application of technology for creative endeavors.  

Canvas continues innovative use of game mechanics - with a shop

Canvas released a shop of sorts to its users yesterday - but not one designed to make money (at least not yet).  It’s designed to foster user activity:

canvasshop.png  on Aviarycanvasshop.png on Aviary.

The meme-generation activity on Canvas revolves around the posting of image “remixes” and giving stickers to other remixes.  Stickers are a form of upvote and decide which posts make it to the front page.  

How do you ensure quality content on the front page?  Give users a limited ability to upvote.  #1 stickers are the heaviest weighted, and users are only given a limited number of #1 stickers to use.

How do you get more #1 stickers? The same way Canvas fosters repeat visits. Users get 3 daily for visiting the site.

How do you make #1 stickers even more valuable?  You turn them into currency for other forms of expression.  These other expressions no doubt themselves have heavy weightings and carry strong social signals for the front page.

Digg and other crowdsourced curation sites should take note - Canvas is evolving their model.

Canvas is using game mechanics to design the activity of their community and the quality of its posts.  People should be watching Canvas.  The models they’re exploring can be applied to many other community activities.